Roomify - UI/UX advanced

Netflix Gamification Project

My work

My work

  • Find your place

    Roomify

Roomify was a project where I looked back into my experiences as an international student, the struggles and hardships I felt from even before moving to The Netherlands.



My initiative was to build trust and understanding for my user so I ended up with a prototype that puts together a minimalist, user friendly interface that can be easily used by anyone with or without experience.

Space Grotesk

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Montserrat

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StarTrack

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The main goal of the module was to apply the UI/UX principles in order to solve a particular problem, acquire a deeper understanding of the user testing and how to analyze the results using descriptive statistics.





The assessment consisted in a HI-FI prototype and holding an A/B test to assess 1 change in our prototype.

My hypothesis was based on that the user will find it more comfortable to have a bookmarks page than always at the bottom of the search page.




The results showed a positive feedback to my hypothesis as I mainly followed the natural mapping and structure of other already existing website.

Roomify

Find your place

Streamville is one of my recent projects I been working on.


It was one of my favorite challenge I had during my second year of University. The goal of Gamification module was to apply the gamification theory on non-gamified app in order to amplify the already exiting purpose of the app. My objective was to create a system in which i make users be more consistent by conditioning their reward-based behavior.

My demographics consist on the Netflix intended audience, focusing on users who are familiar with games, enjoy collecting items or are immersed with social media platforms. Following my main purpose I kept a consistent UI with the Netflix already existing signature but offering a unique experience.

My approach started with a simple reward system, users would receive a character from the show they just finished and will place it in their small town where they can interact with it. The initial idea was simple and straight-forward but a unique experience was missing.


Therefore I came with the conclusion that one of the key needs every person has is the experience of feeling connected and valued, that's how the social features became a key component of Streamvile.


Streamville is more than just a playground; it's an experience that fosters a sense of belonging, encourages sharing, and allows you to create your own world with your favorite characters.

Gamification Challenge

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