VR simulation

An ongoing project designing a VR simulation that raises empathy and understanding toward people living with dementia. It investigates how immersive storytelling can change social perception and foster inclusive communities.

2025 - Ongoing

Research Project / Immersive Experience Design

Green Fern

VR Simulation: Toward a Dementia-Friendly Society is my graduation project, focused on using immersive technology to build empathy and awareness toward individuals living with dementia. The project explores how virtual reality can help people understand cognitive and perceptual challenges through embodied experience, fostering more inclusive attitudes in public and professional environments.

The development process combined user-centred design, qualitative research, and Unity-based prototyping for Meta Quest 3. Through iterative testing with students, caregivers, and dementia specialists, I refined visual perception effects, interaction cues, and accessibility settings to balance realism with emotional safety. The experience integrates custom shaders and post-processing to simulate cognitive confusion, sensory overload, and mood shifts characteristic of dementia.

Key Outcomes

  • Developed an interactive VR prototype that translates dementia symptoms into first-person experiences.

  • Conducted user research and evaluation with diverse participant groups.

  • Demonstrated how immersive empathy design can support dementia awareness education.

Skills & Focus Areas

  • VR design and development (Unity, C#).

  • User research and cognitive empathy design.

  • Accessibility, testing, and evidence-based iteration.

VR Simulation: Toward a Dementia-Friendly Society is my graduation project, focused on using immersive technology to build empathy and awareness toward individuals living with dementia. The project explores how virtual reality can help people understand cognitive and perceptual challenges through embodied experience, fostering more inclusive attitudes in public and professional environments.

The development process combined user-centred design, qualitative research, and Unity-based prototyping for Meta Quest 3. Through iterative testing with students, caregivers, and dementia specialists, I refined visual perception effects, interaction cues, and accessibility settings to balance realism with emotional safety. The experience integrates custom shaders and post-processing to simulate cognitive confusion, sensory overload, and mood shifts characteristic of dementia.

Key Outcomes

  • Developed an interactive VR prototype that translates dementia symptoms into first-person experiences.

  • Conducted user research and evaluation with diverse participant groups.

  • Demonstrated how immersive empathy design can support dementia awareness education.

Skills & Focus Areas

  • VR design and development (Unity, C#).

  • User research and cognitive empathy design.

  • Accessibility, testing, and evidence-based iteration.

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